4/1/2023 0 Comments X3 albion prelude custom start![]() Do these not come from missions?īeen playing the beta branch for a while now too. Use the Paranid Y-connectors and you can make ramps to your circuit.įinally I can point my (Terran) solar panels at the star in the system.īeen playing the new beta patch and for whatever reason I can find plenty of one star two star and four star pilot and management seminars, but have yet to see a single three star. Get your station C&Ded by the olympic commission. It is a powerful visual metaphor for my posting. Map can now remember last position when closed/reopened rather than always centering on your position.įree rotation means you can build race tracks with terran habitations now. You can also ignore snapping now by holding ctrl. Free rotation for station modules is in. In the 4.0 beta before the DLC came out the Xenon wiped ZYA off the map pretty easily. Xenon are pretty well contained since Terrans got added. I'm getting the vibe that at some point their ability to exist for any period of time in an unmodded game got severely nerfed Then the Split in the northeast cleared them out with absolutely no input from me, and the Paranid in the northwest nearly did the same, and after dropping sats all over the place I realized that the Yaki sectors were the only place where the xenon had a functional shipyard at the point in the game I was at Maybe the shrapnel could launch a missile? not sure.I heard the trick of "manually make and sell ships for more money" which seems pretty ridiculous to me for several reasons but it's something I'll keep in my pocket in case I ever decide to play unmodded for ventures (which I probably won't because at this point "mods to fix the dumb stuff" seems to be the name of the game)Ĭase in point, I got the initial vibe from the internet at large that "the xenon will literally wipe out the NPC races if the player doesn't start taking action to prevent it by midgame" and was spinning up containment fleets with any resources I had to spare ![]() The reason why most beam weapons are in AI hands. X even struggles with beam weapons, as the AI/human launches are different making it impossible to balance. Although making a projectile do something different than the norm, is doubtful. This is why there are weapon/missile groups, as egosoft only used a 32bit number. Question 3: You can add new weapons, but there is a limit to the amount. A reason why egosoft left them a lone, rather than re-order them. Question 2: There is an M0 tag which can be used, although sometimes there can be issues classifying ship outside the normal M1-M7. However you wont be able to add a new rank with them. ![]() However, adding in fractions could be easier just use first method above. I am not sure how well it will be supported in the jobs file too. I also dont think there are many free slots in X3AP, although you could use Khaak I guess. ![]() So you wont get the typical replies when shot at. A blank race wont have a picture, or be able to coms with. So if they get shot, you will lose rep from the Argons for example. However they will still belong to the original race. You can add ships, placing them on a race (like argon) then rename them by using the job file. Question 1: It is indeed possible as it can be done a few ways - however its normally hard to create a completly new race
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